Destructoid Probably About Video Games Sun, 13 Nov 2022 16:10:36 +0000 en-CA hourly 1 211000526 Whatcha been playing this week, Destructoid? Sun, 13 Nov 2022 15:00:30 +0000 whatcha been playing overwatch 2 destructoid

Remember, Remember...

Good morning, friends and witnesses, and welcome to this week's Whatcha Been Playing? May I start out by thanking everybody for their very, very kind birthday wishes last weekend. I had a pretty cool day, even if it was a little quieter than usual. I'm a busy fella, y'see? Still, I had a delicious donut and watched Sunset Boulevard for the 180th time, so it could have gone a whole lot worse. What really made it special, however, was the kindness shown to me here, in the Qposts, and on Twitter, so thank you.

I hope that your November has gotten off to a rollicking start, and as the year starts wheezing to its conclusion, I hope that November offers up some great memories — gaming or otherwise — to carry you into the coming holiday season. Go out and end this year with a bang. It's yours for the taking.

Fall Brawl

I wish I had more to say about video games right now, but I'm frankly just too swamped with work. I've been forcing myself to try and enjoy Overwatch 2, but something just isn't clicking. As many of you know, Overwatch is easily in my Top Five of all time, and I think the pseudo-sequel looks and plays brilliantly, (in regards to visuals, controls, smoothness). But the satisfaction just isn't there. I feel redundant as Support, I feel hugely overpowered as a DPS, and nobody seems to give a shit about using your shield when you Tank. Add to this the dull-as-dishwater Battle Pass and, somewhere down the line, the pieces have started falling off of the payload. Still, there is plenty of time to turn this around...

...Well, there's a little bit of time. Once Street Fighter 6 drops, I'm gone like Enron.

Halloween Ends

Anywhoooo, it's your time now, so I'd like to see all y'all jump into the comments and share with your fellow community members all of the games, (or perhaps other forms of entertainment), that are keeping the pulse-pounding and the cortexes firing as we hit 2022's final furlong. Whether this is your first time here, or you're a beloved regular, you're as welcome to take part as anybody. So, before you get your fine weekend underway, take two minutes to tell us all, with feeling, Whatcha Been Playing?

Have a wonderful weekend, from all of us at Destructoid.

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What’s your favorite Sonic the Hedgehog game? Sat, 12 Nov 2022 21:00:23 +0000

Cblogs of 11/5 to 11/11/2022

-TroyFullbuster just shared a video review of Sonic Frontiers.

-Taterchimp writes a train-of-thought blog about Persona 5.

-Lord Spencer reviews Tales of Destiny II (Eternia) as part of his PS1 REVIEWS blogging series.

cblog recaps othertoid

-PhilsPhindings discusses the similarities between the soundtrack of Mega Man X and Salsa music.

-PhilsPhindings discusses the similarities between the soundtrack of Mega Man X and Jazz music.

-ChronoLynxx opens this week's TGIF community forum for random discussion.

Thanks for the blogs this week, folks, and thanks as always to Lord Spencer for the recap. If you wanna join in on the HOT TAKE party, then head on over to the Cblogs section right now. Spill your thoughts on all matters gaming, and you will find yourself recapped on this here front page next week.

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Meet the 13 fightin’ freaks of The Rumble Fish 2 roster Sat, 12 Nov 2022 20:00:18 +0000 rumble fish 2 character trailer 3goo

Who you got?

Publisher 3goo is currently gearing up for its rerelease of the cult 2D fighter The Rumble Fish 2 — Launching on PC and console platforms December 8, this release represents the 2005 scrapper's first-ever home appearance on the global market, filling in a long-standing gap for fight fans everywhere.

In order to get newcomers on board with the DIMPS fighter's weirdness, a new trailer spotlights the 13 characters that make up the roster — the titular "Rumble Fish (2)", as it were. These range from your standard bad-boy martial arts experts such as Zen, Lud, and Aran, to bizarre outliers such as child fighter Mito, young scribe Typhon, boxing shark dude Bazoo, and Cheeseburger in paradise-looking MF'er Boyd. Of course, sexy secret agent Sheryl is in the mix as the requisite waifu bait.

Check out the whole gang in the video below. See if you can spot your mains.

Limited Run Games currently has pre-orders open for physical editions of The Rumble Fish 2 on PlayStation and Nintendo Switch platforms. The fighter is available as a standard boxed edition for $34.99 USD, while a Collector's Edition, retailing for $64.99, includes an art book, strategy guide, command cards, a CD soundtrack, three additional DLC characters, plus a digital download for the first Rumble Fish release. Currently, this Collector's Edition is the only way to purchase the 2004 original.

The Rumble Fish 2 launches December 8 on PlayStation, PC, Xbox, and Nintendo Switch.

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Mr. Driller’s mom hits the Arcade Archives in Namco classic Baraduke Sat, 12 Nov 2022 18:00:28 +0000 baraduke arcade archives hamster retro

All in the family

Something delightfully novel for this week's Arcade Archives entry as Hamster pulls '80s alien blaster Baraduke out of its big bag of Namco games and gives it a fresh release on PS4 and Nintendo Switch.

Originally released to the coin-op market in 1985, Baraduke, (aka Alien Sector), sees intrepid space explorer Toby "Kissy" Masuo picking her way through a series of claustrophobic interplanetary caverns, taking on an army of gooey aliens and gathering up cute, cycloptic creatures known as "Paccets". Once all of the stage's enemies are destroyed, our hero ventures down a large connecting pipe to confront one of a number of boss guardians, before heading on to the next zone.

Check out the action in the video below, courtesy of YouTuber Retro Hawk.

Fascinatingly, despite its relative obscurity, Baraduke predates Nintendo's legendary release Metroid by a full year, though it contains several similarities to the classic NES title. Not only does Baraduke feature a labyrinth of alien-created caverns, linked by a series of metal tubes, but the Namco game also reveals its woman protagonist as a "surprise" at the game's climax, much like the coming of Metroid's Samus Aran.

Baraduke would be followed up by little-known sequel Bakutotsu Kijūtei in 1988, before the franchise effectively ended. Hilariously, in deep Namco lore, it is said that Baraduke protagonist "Kissy" eventually married and divorced Dig Dug protagonist Taizo Hori, with one of the pairing's children being Susumu Hori of Mr. Driller fame! Someone call Kevin Fiege, I want to see a Namco Cinematic Universe!

Baraduke is available to download now on PS4 and Nintendo Switch, priced at around $8.

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My Nintendo has a new holiday prize pack giveaway to enter Sat, 12 Nov 2022 16:00:24 +0000 My Nintendo holiday prize pack

With a "gaming" rocking chair

My Nintendo has been rolling out a fair few prize pack giveaways this year, and just finished out the Rabbids: Sparks of Hope promotion. Now it's onto something new: what Nintendo is calling the "Family Fun Holiday" prize pack.

You know the drill at this point. You can "enter" the contest with a deposit of 10 Platinum Points, with up to three entries (so 30 points in all). If you have points to spare, you may as well throw them into this: especially if they're expiring!

Here are the prizes:

  • A gaming rocker chair (you choose between Mario, Bowser, Peach, Yoshi, or Luigi)
  • A 15 inch mega-plush Mushroom
  • A 1-Up glow in the dark Switch wired controller
  • A 1-Up glow in the dark Switch case

While many contests tend to be first party games releasing at the time (like Kirby): this one smartly rolls with Nintendo's "fab" Mario squad.

As a reminder, if you want physical rewards, you can find our full Platinum Point guide here, which has been updated with details on weekly missions: bookmark it for when you need quick points for a reward. A handful of points is incredibly easy to get, as that’s basically just 15 minutes with Super Mario Run, or a quick sign-on to the 3DS or Wii U 3Shop. Also remember that any shipments are bundled together, so you can pay a flat rate for multiple items instead of paying it each time. Just know that items go out of stock on My Nintendo frequently, and some are never restocked.

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Zombie Hunter is a scream-y RPG enemy-smacker Sat, 12 Nov 2022 15:00:11 +0000

Not really that many zombies

Zombie Hunter looks like a fake game. You know the opening of No More Heroes III where Travis Touchdown outlines this weird Deathman game, and the gamer part of your brain tells you that such a game couldn’t exist in the time period it’s supposedly from? That’s Zombie Hunter. It tells me it’s from 1987, but doesn’t really tell me it was developed by Lenar. Instead, it just mentions Hi-Score Media Work Corp, which was sued out of existence by Enix over a screenshot of Dragon Quest 2. I know this, because the first thing the game does upon being started is scream at you, “Hai Sukoa!” It was a nice jumpscare to start the game.

Zombie Hunter Actual Zombies?

That's a lot of UI

Just look at it. Half of the screen in Zombie Hunter is taken up by its HUD. It’s excessive! Then you actually start moving, and then you stop because there’s an encounter. These encounters are like the random encounters of a typical JRPG, but they’re always the same. You side-scroll screen by screen, then some enemies pop out and you swat them to death with your iron death stick.

Yes, it’s the unholy marriage of side-scroller and RPG. It’s all about experience points, gold, and inventory management. You have to jump over some holes, but not too many, and falling in a hole doesn’t mean instant death.

It’s weird. Not the combination of genres, but the almost half-assed meshing of systems. The enemies on each screen are always the same. The loot they drop is always the same, except sometimes they don’t drop anything at all. You can’t advance forward when combat is active, but if an enemy falls off the edge of the screen, they’re just gone. You don’t get experience, and you don’t get any loot. Zombie Hunter doesn’t want to track off-screen enemies, so just deal with it.

Zombie Hunter Choose Route


Look at the graphics. They’re weirdly pleasant. There’s very little animation aside from your armor-person’s kickywalk. The music is manic, but it isn’t really all that bad. Despite all the shortcomings I’ve already listed, Zombie Hunter is a strangely solid game. I’m even going to go as far as saying I enjoyed it.

Your job is to get past six levels, but levels 2-5 have you select your route, so there are technically ten levels in the game in total. Enemies and their loot drops are different depending on which route you take, so there’s reasonable incentive to take different routes through the game.

Equipment is rated with numbers that denote both its strength and potential degradation. Your normal enemy-smacker doesn’t degrade, and neither does armor, but magical items and better smackers do. However, if you get a level 8 smacker; that love lasts forever. Of course, there’s a chance that Zombie Hunter will just give you butt. You either get an item or don’t from an enemy group, so unless you want to grind every encounter until they drop something, you might miss the best pick-ups.

Zombie Hunter Shop


And you will grind. Zombie Hunter is a grinder’s paradise or Hell depending on how much you actually enjoy grinding. I love it, so I was at home here. If you backtrack into an enemy’s territory, it will respawn, meaning you can find your comfortable grinding spot and then rack up the levels. You need a key to exit each level, and like any of the drops, they’re random. So, if the enemies are playing shy about dropping their wallets, you may end up grinding unintentionally, just trying to end the stage.

On the other hand, you also get gold and there are hidden shops. I say “hidden,” but mostly because there aren’t any signs. There are often lots of doors in the environment, but only the rare one is an actual shop. Some are even literally hidden behind otherwise solid walls. But what make these especially hard to find is the fact that in order to enter them, you have to hold Up and press B. No one really tells you that the shops are there or that this is how you enter them, so you’re welcome.

Boss Dragon

I will break you

Zombie Hunter’s biggest downfall is that it has no protection against grinding, if that bothers you. It will happily let you over-level yourself and kill the boss in a couple of swats. That can be fun, but the problem I find is that there is no baseline difficulty. It feels like grinding out some experience is expected. It’s certainly welcome. So how do you play Zombie Hunter without grinding? Do you just press your way through the encounters without doubling back? Do you grind in moderation? Try and stop me.

Really, I guess you set your own difficulty, but Zombie Hunter can screw you over pretty quickly. You have to prepare, but what is the right amount of preparation? This is my dilemma. Don’t give me the ability to break the game because I always will. I have no respect for your design.

Famicom Retro Gameplay

Won't set your groin alight

I don’t think Zombie Hunter is going to set anyone’s groin alight, but I found it to be a rather pleasant surprise. I had never really heard of it before, and while it is a strange mix of polished and ramshackle, it’s a decent way to spend the afternoon. I just can’t get over what a lack of restraint it has in its design. There aren’t even that many zombies.

Activision was apparently going to bring Zombie Hunter to western shores, but for whatever reason, canceled it. A version was released on the MSX home computer, but it hasn’t been ported to anything modern. That’s sort of a shame.

Especially since it can be a bit heavy with its Japanese. There is no word puzzles, so you can get a feel for the menus, but unless you have a baseline in the language, it’s difficult to discern. Luckily, there is a fan translation of it, so if you’re a monolinguist who has an afternoon to burn, I can think of worse ways to do it.

Check out previous Famicom Fridays right here.

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He F—ed the Girl Out of Me is both important and difficult to talk about Fri, 11 Nov 2022 23:00:35 +0000 Girl Out of Me Header

If you thought this would be naught, I've got bad news for you.

Trauma is different for everyone affected. It can look different, and the person can wear it differently. He Fucked the Girl Out of Me doesn’t overtly say this but seems to understand trauma like, well, someone who has dealt with it for a long time.

Selected by the International Documentary Film Festival of Amsterdam for their DocLab exhibition, He Fucked the Girl Out of Me is both difficult and important to talk about. Part of the difficulty is it’s an 18+ game with an F-bomb in the title. It gets filed right next to the games about big-breasted androids. Any site that reports on it runs the risk of getting a weird look from the robots that run the internet (breast-size unknown).

It’s a free game, so developer Taylor Mccue isn’t going to lose any money on it, but writing about trauma is difficult in itself. You don’t want to send it out into the world to die and not be seen.

The Girl Out of Me jealousy

Without judgment or blame

You may ask yourself, “why would I want to play a game that makes me feel bad?” Although I may opine tragedy as a dead art, I also think it’s a fair enough point. There’s something to be said about keeping your head in the sand, but it’s another thing to pull it out and stick it in a termite mound instead. Indeed, I had my own concerns when I went into the game, but I felt the subject matter was one I needed more perspective on.

He Fucked the Girl Out of Me is presented as a semi-autobiographical recount of the author’s experience as a trans woman in the sex trade. While it doesn’t pull any punches, it’s not a pornographic game. At the same time, it goes out of its way to show what happened in a way that’s free of judgment and blame. It presents itself as a perspective on these particular traumatic events. One person’s trauma is another person’s kink. This is what happened. It happened because things happen. Just try to understand why it hurt so badly.

The story is told earnestly as a collection of memories linked up as best they can be. While control is handed over to the player at times, generally, the only option is to walk the way it wants you to and interact with something before it proceeds. While it impressively comes packed as a Game Boy ROM, it’s more of a narrative than a game.

The Girl Out of Me Choice

Not necessarily a recommendation

My concerns about playing He Fucked the Girl Out of Me proved to be on the money. I did my playthrough the night before doing this write-up and lost considerable sleep. Although my experiences aren’t directly comparable with what’s depicted, it seems to have unlocked a memory my brain repressed. On the positive side, it’s one that my therapist has been probing to find, so I’m sure she’ll be… well, “happy” about it is definitely not the right sentiment. Relieved that we can now address the issue is likely more accurate.

Where He Fucked the Girl Out of Me is important is in how it can help you understand trauma. Not just the kind experienced by other people, but quite possibly your own. It’s a subject that is incredibly difficult to both explain and wrap your head around, to the point where a lot of people don’t even try. And that’s to the world’s detriment.

We, especially as gamers, tend to relate maturity with violence, swearing, and nudity, which is funny because those are concepts that we learn to understand as children. Tackling and understanding heavy topics like trauma is a truer measure of maturity. It allows us to grow beyond the lessons learned in childhood and become better people, both for ourselves and others.

Game Boy Game about trauma

Take care of yourself

If there’s one last thing I need to say about He Fucked the Girl Out of Me, it’s simply: be careful. Trigger warnings are discussed before the game is started, but even if you’re not susceptible, you should be prepared for what you’re getting into. You need to understand that the game is a bummer, and even if it explains another person’s important life experiences and gives perspective on mental trauma, you also need to take care of yourself.

I don’t regret having played it. At the same time, I’m not happy that I did. I just knew I had to, and I did my best to prepare myself for the consequences. So this isn’t exactly a recommendation. This is merely me trying to say, “Here’s this thing. It should be appreciated.”

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The Sega Genesis Mini 2 is a wild experiment that proves we need more Minis Fri, 11 Nov 2022 22:00:14 +0000 Review: Sega Genesis Mini 2 1

If you ever wanted to play The Ooze in 2022, this is your chance

I feel like the whole "mini console" craze was custom made just for me. As someone who was alive when these systems were ushering in a new era for video games and a collector: it's just a perfect match.

Nintendo was on a roll there with the NES and SNES "Classics," but after the PlayStation effort, things kind of quieted down. Thankfully, Sega has just given us their second Genesis/Mega Drive mini, and if this iteration is any indication, I wouldn't mind of they kept going.

Review: Sega Genesis Mini 2 12

The console

Here's everything you get with the box:

  • The console itself (with working power/reset buttons) - Width 4.7 inches (120.8 mm) x Height 1.3 inches (32.3 mm) x Length 4.6 inches (116.5 mm) - Video output: 720p, 480p
  • An HDMI cable
  • A power cable (micro-USB)
  • A power adapter
  • One controller - Width 5.5 inches (140 mm) x Height 2.8 inches (70 mm) x Length 1.1 inches (29 mm) - Length 6.6 ft

Yes, it just comes with one controller, down from two in the original box. It's a shame, though the controller does feel sturdy, and previous Genesis Mini owners will easily be able to acclimate when they hook either of them up.

Thankfully, the power adapter ensures that you can fully play the Genesis Mini 2 out of the box. I've seen a variety of opinions on whether or not these sorts of systems "need" to include the power adapter, and I'll say the same thing that I say to Apple products that don't have one: just include it!

Aesthetically, I dig that it differentiates itself from the original Genesis Mini, and can be told apart at a glance. The console itself, like many minis, is lightweight and convenient to store/lug around. I try and keep all of my minis in larger freezer bags, with all their cords and controllers stored together.

Review: Sega Genesis Mini 2 1234

The OS

The Sega Genesis Mini 2 has a simplistic set of menus, but they are functional, especially the sorting options. You can sort games by title, release date, recently played, listing CDs first, or by the number of players (note: there are 20 multiplayer games on offer in the Mini 2, with support for up to two people).

The options menu is slim, but there are options nonetheless:

  • A toggle for full screen support or the proper aspect ratio (4:3)
  • Nine wallpapers
  • Classic or new sound effects
  • The ability to toggle the display to look like a bookshelf of game cases, or the traditional game box images
  • Support for up to eight languages
  • Four save slots per game

That's pretty much all there is to it. When playing a game you can press the "mode" button on the top right of the controller, which will bring up the save/load and "return to title" menu. That button is extremely convenient and not in the way at all, and the menus are responsive.

Review: Sega Genesis Mini 2 123

The games

As a refresher, here's the full list of games in the Sega Genesis Mini 2:



After Burner II


Alien Soldier


Atomic Runner


Bonanza Bros.




Crusader of Centy


Desert Strike: Return to the Gulf


Earthworm Jim 2


Elemental Master


Fatal Fury 2


Gain Ground


Golden Axe II






Herzog Zwei


Lightening Force: Quest for the Darkstar


Midnight Resistance






Phantasy Star II












Shadow Dancer: The Secret of Shinobi


Shining Force II


Shining in the Darkness


Sonic 3D Blast




Streets of Rage 3


Super Hang-On




The Ooze


The Revenge of Shinobi


ToeJam & Earl in Panic on Funkotron




VectorMan 2




Virtua Racing




Ecco the Dolphin (CD Ver.)


Ecco: The Tides of Time (CD Ver.)


Final Fight CD


Mansion of Hidden Souls




Night Trap


Robo Aleste


Sewer Shark


Shining Force CD




Sonic The Hedgehog CD




Sega Genesis Mini 2 list of bonus games:



Devi & Pii

Previously unreleased

Fantasy Zone

New Port

Space Harrier II (+Space Harrier)

New Ports


New Port

Star Mobile

Previously unreleased

Super Locomotive

New Port

VS Puyo Puyo Sun

New Port

Some of the additions, frankly, are insane. Not once in my wildest dreams did I imagine Clayfighter would be relevant again nearly 30 years later. There's just a bizarre smattering of games here, with absolute classics you may have seen in various compilations like Phantasy Star II, After Burner IIThe Revenge of Shinobi, and OutRun: juxtaposed to things like The Ooze (in which you control a growing goop pile) and Bonanza Bros (a game where you control criminals with split-screen co-op support). The Genesis Mini 2 is also shmup heavy, adding in games like Hellfire and Granada on top of the recognizable names.

Although other Mini consoles generally have a "safer" selection of games, surfing through the Genesis Mini 2 was one of my favorite experiences of them all. There's just some stuff here that even retro enthusiasts haven't heard of, or played. Flipping through them and selecting wild cards felt like breathing rarified air. There's so much history in this little thing, and even though all of it isn't going to be worth playing from many points of view: I'm glad it's preserved nonetheless.

Interestingly, a few marquee games have been tweaked, which is something I want to see more in Mini releases. Phantasy Star II has the option to speed up movement, and contains an easy mode exclusive to the Mini 2. OutRun has new music, and Rainbow Islands Extra has additional content via the titular "extra mode," which wasn't previously released outside of Japan.

Really, the easiest way to see if the Genesis Mini 2 is for you is to look at the game list and see if even 20 of them excite you in any way. To be frank, I'm surprised someone actively greenlit some of these games in the first place. But it's that bold choice that will ensure that I'll be keeping my Genesis Mini 2 hooked up throughout the holiday season.

If you want one, you can find them on Amazon for import officially from Sega: with about a $20 shipping fee added on if you're getting it in the US.

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Kynseed is a Stardew-like with a “dark fairytale” theme coming this December Fri, 11 Nov 2022 21:30:36 +0000

You had me at "dark fairytale"

With Stardew Valley being one of my most-beloved and most-played games of all time, I am constantly on the hunt for the next game that can scratch my farming/community simulator itch. There have been quite a few that I've written up over the past few months, and the newest title to add to the list of hopeful successors is the sandbox life sim RPG, Kynseed, which has been described as a "Stardew Valley-inspired game with 'dark fairytale' creatures." Yeah, sign me up.

The game has been in early access since November 8, 2018, but it's finally getting its official release on December 6, 2022, as was announced in a newly-dropped release date trailer. Fans who have followed Kynseed all through its development are beyond thrilled to see the game nearing its completed state, as can be seen in the comments sections of its trailers.

The release trailer showcases the usual fare for these kinds of games, like farming, cooking, and fishing, but things really get wild once they dive into the combat. Fighting off monsters looks a lot more intense than the slow-paced combat of Stardew, with more of a strategic, turn-based thing going on. I've really come to appreciate combat mechanics a lot since I had a big Stardew binge a few years ago, so I'll be interested to see how Kynseed's spin on things continues to evolve the simulator genre.

Oh, and did we mention that the developers behind Kynseed are industry veterans from the classic Fable series, now under the new banner of PixelCount Studios. Based on what we know of the game so far, it seems like they've injected this new project with all of the character and whimsy we can expect, so this is definitely one I'm looking forward to checking out on release day.

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Kevin Conroy, iconic Batman voice actor, dead at 66 Fri, 11 Nov 2022 20:30:16 +0000

The voice for a generation

Kevin Conroy, the prolific voice actor who portrayed Batman across film, television, and video games, has died after a short battle with cancer. He was 66.

Conroy began his acting career on the stages of New York and San Diego after attending The Julliard School, where he studied alongside Christopher Reeve and roomed with Robin Williams. He performed on Broadway, did Shakespeare, and made the rounds on television, popping up in some of the biggest shows of the '80s. A celebrated actor, it was his command of his voice that would see him hit new professional heights when he was cast as Bruce Wayne/Batman in Batman: The Animated Series.

Arguably one of the greatest television shows of all time, Batman: The Animated Series reintroduced the Caped Crusader to the Saturday morning cartoon crowd with a darker, more mature tone than what was seen during the character's Hanna-Barbera era. It was one of the few cartoons of the time that could be equally appreciated by kids, teens, and adults. The show reimagined many of Batman's most famous foes, introduced Harley Quinn as a DC mainstay, and elevated the quality of animation for kids' cartoons. And at the center of it was Conroy, using his extensive training and education to create two distinct yet similar voices for Batman and Bruce Wayne, something that would become a staple of the role for the actors who followed him.

While Batman: The Animated Series would only last for two seasons, Conroy would continue to play the character for the next thirty years across a wide variety of DC programming, both animated and live-action. He also voiced the character in more than a dozen video games, perhaps most famously in the groundbreaking Batman: Arkham franchise. Conroy's last credited role as Batman came in 2022's Multiversus.

"He will always be my Batman."

DC Comics released a statement following Conroy's passing, with tributes paid by those who worked with him throughout the decades. Casting and Dialogue Director Andrea Romano said Conroy "was far more than an actor whom I had the pleasure of casting and directing – he was a dear friend for 30+ years whose kindness and generous spirit knew no boundaries." Mark Hamill, who went toe to toe with Conroy as The Joker across a wide array of projects, said, "He truly cared for the people around him – his decency shone through everything he did. Every time I saw him or spoke with him, my spirits were elevated." Recalling Conroy's response to the 9/11 attacks and his way with fans at conventions, Paul Dini, one of the producers of Batman: The Animated Series, described him as "A hero in every sense of the word. Irreplaceable. Eternal."

Others who've worked with Conroy over the years have taken to social media to share their condolences:

Kevin Conroy remembered

Kevin Conroy Ed Boon

Kevin Conroy Tara Strong

On a personal note, I'm wiping away tears as I type this obituary. Like many kids of the '90s, Kevin Conroy was the Batman for me. No matter who took up the cowl in the live-action films, it was always his depiction of the character I cherished the most. My love and appreciation of his work would grow when I learned earlier this year that Kevin Conroy was gay. In this year's DC Pride issue, Conroy penned "Finding Batman," an autobiographical tale depicting his struggle with childhood trauma, being open with who he is, and the AIDS epidemic, all leading up to the moment he found his voice as Batman. It's a powerful story about how our life experiences shape us and how even the dour points in our lives can help us achieve that which we strive for most. In an anthology that celebrated how far LGBTQ+ people have come in this world, it's a beautiful if blunt reminder of how difficult the road has been to get to where we are today. [Update: Following his passing, DC Comics has made "Finding Batman" available online.]

Conroy is survived by his husband, Vaugh C. Williams, his sister, Trisha Conroy, and his brother, Tom Conroy.

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Delve into Cagliostro’s Secrets in new Steelrising DLC Fri, 11 Nov 2022 20:00:08 +0000 steelrising dlc cagliostro's secrets nacon

But where's Lupin III?

Nacon has announced the arrival of a new DLC expansion for its robo-revolutionary RPG Steelrising — T Cagliostro's Secrets story expansion is available to purchase now on PS5, PC, and Xbox Series X, priced at $14.99. The new gameplay can be accessed once the player has completed the "Bastille" mission.

Cagliostro's Secrets throws a little more heavy metal action in the divine Aegis' path. The DLC includes a new area, Hôpital Saint Louis, which features a new questline and several brand new enemies, along with variants on some of Steelrising's already established mechanical nightmares. In addition, the DLC drop adds five new weapons to our girl's arsenal of death, and includes several brand new side-quests that can be found and completed in Steelrising's other districts.

While Steelrising was not quite the gemstone it might have been, I still found it a gorgeous-looking and very challenging adventure, that rose above its budgetary shortcomings thanks to its classy visuals and in-depth combat mechanics. While certainly not for everyone, the ambitious adventure is a sign that, as a developer, Spiders is growing with each successive release, and I hope that a future sequel could really deliver upon the game's compelling premise.

Steelrising is available now on PS5, PC, and Xbox Series X.

The post Delve into Cagliostro’s Secrets in new Steelrising DLC appeared first on Destructoid.

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Will you check out Netflix Dragon Age: Absolution anime? Fri, 11 Nov 2022 19:00:00 +0000 dragon age absolution netflix anime

Fantasy series debuts December 9

Netflix has announced that its upcoming animated series based on the sword 'n' sorcery of Dragon Age will finally make its debut next month — Dragon Age: Absolution will premiere on the streaming service from December 9. The studio also released a brand new trailer to get fans' hype engines in gear.

Set in the lands of Tevinter, Absolution will follow the fable of Miriam, a former elven slave who is forced to throw off her shackles and rise to become the fearsome warrior that she was always destined to be. Across each of the show's six episodes, we will journey with Miriam as she meets a party of noble and ignoble allies, confronting the tragedy of her past and forging a better future for herself, her people, and Tevinter itself. The show will feature the political drama, interpersonal relationships, and epic interspecies warfare that have made BioWare's gaming franchise such an enduring hit with RPG fans.

The six-episode series has been written and produced by showrunner Mairghread Scott, previously responsible for the writing of several animated series within the Marvel Comics, Transformers, and Star Wars universes. Dragon Age: Absolution stars a cast of talented voice actors including Kimberley Brooks Ashley Burch, Phil LaMarr, Matt Mercer, and Sumalee Montano. Hopefully, this fresh dose of olde wurlde action will satiate the fanbase as they wait eagerly for BioWare's to wind up work on the highly anticipated Dragon Age: Dreadwolf, which is currently in development for PS5, PC, and Xbox Series X.

Dragon Age: Absolution premieres exclusively on Netflix December 9.

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Destructoid is hiring freelance writers! Fri, 11 Nov 2022 18:00:38 +0000 Destructoid is hiring freelance writers

Come write for us, as we expand

Things have been pretty crazy in the gaming sphere as of late (take your pick!): but there's great news to report on the Destructoid front. Our new owners — the GAMURS Group — are looking to expand the site and provide us with the tools we need to grow. As a result, we have a bigger freelance budget!

If you're not familiar with Destructoid, we cover a lot of the irreverent and offbeat video game news that a lot of other sites pass over: but we also hit the big stuff with that same irreverence and offbeat tone. We're also one of the biggest review outlets out there and allow for a large degree of creative freedom, so there's a lot of room to let your personality shine. Some of the most famous members of the gaming industry have written for Destructoid in its lengthy 16-year history, including Ashly Burch and James Stephanie Sterling.

We're also looking at building out a guides program, with plenty of work for folks who play newer releases. Our rates vary along with the content, ranging from $15 to $80 depending on the length and type of story, with many posts fitting around the $25 range.

What are we looking for in a prospective freelance writer?

  • Someone who has experience with games off the beaten path, retro games, or what's popular (we are particularly looking for writers familiar with Apex Legends, Pokemon, Overwatch 2, and Call of Duty, as well as future new releases)
  • Familiarity with WordPress/blogging platforms
  • The ability to write quickly and accurately
  • Someone eager to learn and incorporate feedback to build their writing skills
  • Willingness to write at least 25 posts per month, ranging from quick news stories to beats on specific games (at first, content will be assigned, but you're free to pitch opinion/feature content)
  • Previous freelance/writing experience

What do we want in your application sent to

  • The subject line of your email must read: "Destructoid freelance writer 2022"
  • A brief cover letter in the body of your email
  • Your resume/CV (as an attachment) or LinkedIn profile (choose one)
  • At least two links to samples of your writing
  • Links to your personal website/portfolio/blog, podcasts/videos, and/or any public social media accounts you would like to share

Please allow us ample time to respond, as we expect quite a lot of entries! Even if we don't get back to you quickly, we will file all resumes provided to us, and we may be in contact at a later date.

The post Destructoid is hiring freelance writers! appeared first on Destructoid.

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This official online interactive Pokemon gallery is really cool Fri, 11 Nov 2022 17:00:31 +0000 online interactive Pokemon gallery

Just in time for Scarlet and Violet

Pokemon is coming up on its 30th anniversary in 2026, and it's been around for longer than some of you have been alive. I remember vividly when some parents at the time called it a fad: well, who's laughing now? The Pokemon Company, all the way to the bank.

Of course, said company likes to take advantage of that nostalgia at any turn, and that includes a brand new interactive digital gallery of the series. You can find the gallery here. Once you're at the landing page, click or tap "enter," and then the text in the white box after reading the terms of use (the text with the link icon will bring you here, to the terms of use page). Then select "start" at the bottom of the page.

Once you're in, you'll walk through an interactive game of sorts, where you can control a little avatar with a mouse click/tap or the arrow keys. While most of the text is in Japanese, you'll still be able to see dates for releases clearly: as well as installations like the giant Game Boy and the packaging for Pokemon Red and Green. Starters, legendaries, and key Pokemon are part of the exhibit too: and can be clicked on for further investigation (as well as items like the Pokeflute).

It's genius timing, as Scarlet and Violet are going to usher in a brand new generation in just a week.

The post This official online interactive Pokemon gallery is really cool appeared first on Destructoid.

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Check out the trailer for Netflix prequel The Witcher: Blood Origin Fri, 11 Nov 2022 16:30:51 +0000 witcher blood origin trailer netflix yeoh

RED Christmas

Netflix has released the first teaser trailer for its upcoming series The Witcher: Blood Origin — The series, which will debut on the streaming service from December 25, will serve as a prequel to its smash-hit show, which is itself upon the books by Polish author Andrzej Sapkowski.

The Witcher: Blood Origin is set around 1200 years before the arrival of legendary figures such as Ciri, Yennefer, and, of course, Geralt of Rivia himself, and will tell the story of the fabled "Conjunction of the Spheres", the moment when the worlds of man, elf, and monster first collided, leading to a bold and dangerous new era for man and beast alike. The series will depict the coming of the event, alongside the necessary founding of a legion of beast slayers known as "Witchers".

The new, four-part series will be headed up by the legendary Michelle Yeoh (Shang-Chi, Everything Everywhere All at Once) as the formidable sword-elf Scian. Yeoh will be joined by Jodie Turner-Smith (Anne Boelyn, True Blood) as the highly-skilled Queen's guard officer Éile, and Laurence O'Fuarain (Game of Thrones, Vikings) as the redemption-seeking warrior Fjall. The cast is rounded out by Mirren Mack, Zach Wyatt, and Jacob-Collins Levy.

The Witcher: Blood Origin will offer up an original story, set within the same universe as the games and original novels but telling a tale of new characters and events. The show will precede the arrival of the fourth season of The Witcher, which will see Liam Hemsworth take up the dual swords of Geralt of Rivia, donning the well-worn scabbard of departing actor Henry Cavill.

The Witcher: Blood Origin premieres December 25 exclusively on Netflix.

The post Check out the trailer for Netflix prequel The Witcher: Blood Origin appeared first on Destructoid.

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Evil Dead: The Game and Dark Deity are the next Epic Games Store freebies Fri, 11 Nov 2022 15:00:09 +0000 epic games store evil dead the game dark deity


Digital retailer Epic Games Store has revealed the two new titles that it will be offering up to all of its users free-of-charge next week — And this time around, it's something particularly special, as 2022's asynchronous multiplayer title Evil Dead: The Game will be available gratis, in all of its gory glory.

Launching earlier this year on PC and consoles, Evil Dead: The Game is an authentic and particularly frantic adaptation of the iconic horror film series — famously starring Bruce Campbell as the chainsaw-revving doofus/rogue Ash Williams. Evil Dead: The Game sees players team up as recognizable characters from the entire series, before doing battle against a single player with an army of Deadites, traps, and other sneaky tricks up their Kandarian sleeves.

While the multiplayer element of the title obviously means that Evil Dead: The Game has a very specific audience, the developers at Boss Team Games did a magnificent job in recreating the aesthetic and creepy, oppressive nature of the franchise, with a fantastic audio/visual package that series fans will love. It also plays very well as an asynchronous multiplayer experience, and hopefully, this EGS freebie will help to widen the game's audience a little more, encouraging Ash and friends to remain on their decap attack well into the new year.

I call Mia.

Developed by indie outfit Sword & Axe LLC and released in the summer of 2021, Dark Deity is a strategy-based RPG set against the backdrop of a war-torn fantasy world. Taking influence from Nintendo's highly acclaimed Fire Emblem series, Dark Deity follows the escapades of a cast of military academy students — thrust into battle prematurely after their king ill-advisedly declares war on a neighboring state. The story follows four such students as they join a battle that has farther-reaching consequences than they had ever imagined.

Evil Dead: The Game and Dark Deity can be downloaded from the Epic Games Store from November 17. Until then, users can still bag themselves current freebies Alba: A Wildlife Adventure and Shadow Tactics: Blades of the Shogun

The post Evil Dead: The Game and Dark Deity are the next Epic Games Store freebies appeared first on Destructoid.

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Control 2 officially announced by Remedy and 505 Games Fri, 11 Nov 2022 12:30:48 +0000 control 2 ps5 pc xbox series x

Regaining Control

In something of a subdued revelation, Remedy Entertainment has announced that it is to begin work on a sequel to its mind-warping 2019 action-adventure, Control Control 2 will be developed as a joint project between Remedy and developer/publisher 505 Games.

"With Control, we leaped into the unknown. We wanted to create something new. Something different and unexpected. A world like no other. Thank you, the audience, for making Control such a success for us," writes game director Mikael Kasurinen on the Remedy Entertainment website.

"With Control 2, we’ll take another leap into the unknown. It’ll be an unexpected journey. It’ll take a while, but to put it mildly, this is the most exciting project I’ve ever worked on. It’s still early days, but it will be worth the wait."

control 2 concept art

505 Games also spoke of its excitement to work on the reality-breaking new project.

"We are excited to deepen our cooperation with Remedy and continue the success story of Control together. Since its launch in 2019, Control has sold over three million copies," said 505 Games co-CEOs Rami and Raffi Galante. "Control is the biggest investment 505 Games has ever made, so it has a special place in our hearts. We are grateful to the whole player community that has made Control such a long-lasting and loved game, and are even more excited to bring out Control 2."

While details are non-existent regarding the sequel's narrative, the companies announced that the sequel would be developed for PS5, PC, and Xbox Series X, utilizing Remedy’s "Northlight" engine to create its dimension-splitting worlds. Remedy will be charged with publishing duties on console platforms, while 505 Games will handle marketing/release on PC. Control 2 is clearly in its very early concept stages, so it is unlikely that we'll be seeing anything of the project within the coming year.

Control 2 is currently in development at Remedy Entertainment and 505 Games.

The post Control 2 officially announced by Remedy and 505 Games appeared first on Destructoid.

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Splatoon 3 x Pokemon splatfest kicks off later today Fri, 11 Nov 2022 10:00:02 +0000 splatoon 3 pokemon splatfest nintendo

Grass, Fire, or Water?

It's great to be back in the wild and messy world of Splatoon — and the residents of Inkopolis are especially excited this weekend, with the coming of a very special splatfest that sees the colorful shooter series crossover with the iconic Pokemon franchise, ahead of the launch of Pokemon Scarlet & Violet.

Kicking off later today, the newest battle royale will charge players with selecting their favorite stater Pokemon — choosing from the holy trinity of Grass, Fire, and Water. Once the player has selected their team of choice, they will engage in a weekend of incredibly sticky online competition — bagging points for their chosen team in a bid to prove which of these is the best Pokemon element of them all...

...That's best starter Pokemon element. We all know that Ghost is the actual best element.

Once the ink dries on Sunday, the global scores will be trotted up and the winner announced. All participants will receive fun, in-game items, with bonus goodies going to players on the winning side. The action kicks off today, November 11 at 16:00 PT / 19:00 ET / 00:00 BST with the final whistle being blown at the same times on Sunday, November 13. You can pledge for your team in Inkopolis Square.

As y'all know, I covered pretty much every single splatfest — its topics, commentary, winners, and running score — over the course of Splatoon 2's long lifespan. And, I have to admit, it's just not the same with my girls Pearl & Marina. Still, there is plenty of fun to be had for Squid Kids and Octolings, so get out there and make your mark. Quite literally.

Splatoon 3 is available now on Nintendo Switch. Pokemon Scarlet & Violent launches November 18.

The post Splatoon 3 x Pokemon splatfest kicks off later today appeared first on Destructoid.

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Review: Cultic Thu, 10 Nov 2022 21:36:58 +0000 Cultic Header

There's a hair in my dirt

The retro-inspired FPS genre has to be one that’s difficult to stand out in. Back when the genre was fledgling, there were a lot of frontiers to push into, whereas now, most things have been explored. The course many developers have now taken is just to make things more bombastic. Bloodier, explodier, more swear words! All this while reminding you what we lost when the FPS started chasing that Half-Life success.

The problem with this is that the genre’s resurgence has been swamped. I’ve watched groups of trailers and had difficulty telling the difference in some titles. I love retro shooters, but it’s hard to pick one to try when they’re all trying to sell me on the same points. Also, they often release into Early Access.

Cultic isn’t really an Early Access title. It’s an episodic game. Oh. Okay. That’s a valid distinction, but still very strange to me. I suppose I’ll just go along with it.

Cultic Scoped In

Cultic (PC)
Developer: Jasozz Game
Publisher: 3D Realms
Released: October 13, 2022
MSRP: $9.99

Yes, Cultic is a retro-inspired shooter. Most notably, it tries to replicate games created using Ken Silverman’s Build Engine. It’s actually running in Unity, but it visually uses artificial restrictions to try and appear as though it existed alongside Duke Nukem 3D and Blood. I should probably add that it does this successfully, because my brain was often fooled.

It uses a color palette that is heavy on the oranges, browns, and greys. It gives it a strikingly ugly appearance. Like dirt. Cultic looks like dirt. Deliberately. It gives the whole game a wash of grime that can be unsettling. I’m honestly not sure if I like it, but it has the added benefit of creating more depth in the environment. Things that are further away are colored more flatly, which allows your eye to better judge depth, even with the limited color palette. Even still, I feel like the scheme is monotonous. Not so much that it’s a major complaint of mine, but it makes everything visibly predictable.

The graphics are lovingly done, however. The maps don’t follow strict ray casting limitations, so the environments are detailed. What got me most, however, was the splashes of blood and gore, as well as the reload animations. Reloading wasn’t common in the early days of the FPS, but I know most of us remember Doom II’s super shotgun cycling animation. Here, it keeps in mind whether you’re ejecting one shell or both from the double-barrel, and that just pokes me in the feel center of the brain.


Pass the ammunition

Episode One is the only available chapter, but it takes a good eight or so hours to get through. It allegedly covers a disgraced investigator going to war with a cult, but while the world and the cult are reasonably explained within the game, you got me on what’s up with the main character. Is he an investigator? The only thing I really investigated was how much buckshot could fit in a cultist’s face. Not that you need much of an explanation. The cultists are bad; shoot them in the face.

Speaking of which, an important feature of Cultic is the lack of hitscan. Or, at the very least, its hitscan is sophisticated enough that shooting an enemy in the face results in a cranial explosion. It’s something that 2.5D shooters really lacked back in the day. There are still plenty of gib-throwing explosions. The worlds are heavily stocked with TNT, which you can light before throwing or just toss them into a group of enemies and detonate them with a single shot. Or many shots, if you can’t find your target.

Cultic Reload Animation

Conventional weaponry

There’s a smidge less action when compared to, say, Doom Eternal. There’s a bit less exploration than the key hunts of old. However, there’s still plenty of both. Each level has a number of secrets that can be found, and like some Build Engine games, exploring the nooks and crannies of a cleared area can result in some extra gear for your pockets.

I’m just not sure how I feel when Cultic is playing one of its action/battle themes, and all I’m doing is seeing if I can get up in the rafters. At least there isn’t any wall-humping.

Yet, despite the fact that the levels aren’t heaping with baddies, the combat is fantastic, and there’s certainly enough of it. Learning to deal with groups and also being able to take down single targets are their own skills. Not having too many facets piled on top of that sort of gives Cultic some needed focus. The weapons aren’t too outlandish, with the flamethrower perhaps being the strangest. Otherwise, they’re very mundane, which works in the game’s favor. There are none that are so outlandish that you can’t fathom the situation they’re useful in. Each one has its very obvious uses, and I don’t think there was a weapon outside of the molotov cocktails that I didn’t use.

Grenade Launcher Explosion retro shooter

Heavyweight Contender

I appreciate how measured Cultic is. Part of this might be due to the fact that the developer seems very proud of their solo effort, and I can see why. The music, level design, mechanics, and aesthetics are all very even. Nothing feels out of line or disparate. While this makes things somewhat flat and predictable, it’s hard to be disappointed when a game’s so solid.

It does a great job of capturing the sensation of older shooters. The maps may not be as creative to the point of abstraction that some older shooters reach, but it also isn’t as restrictively linear as the ones that followed. It almost feels like a missing link between key hunters like Doom and Duke Nukem 3D and the more narrative experiences of Half-Life and Halo.

At the same time, I’m merely lukewarm on Cultic’s first episode, which is to say that I liked it, but it didn’t get my thighs grinding. It’s a solid experience that helps prove the point that a solo-developer experience doesn’t have to mean that concessions have been made. It didn’t make me feel like I had to cut it any slack when comparing it to titles from larger developers, which is good because I wouldn’t anyway. Even if it’s not a massive win, I still think it belongs in the heavyweight category. And for its launch price, it's a steal.

I’ll be back for the second episode, which is the only other planned extension. If the first episode was simply L.A. Meltdown, and the follow-up manages to be Shrapnel City, I’d be shocked if it doesn’t manage to click harder with me.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Cultic appeared first on Destructoid.

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WrestleQuest brings macho madness to PC and consoles May 2023 Thu, 10 Nov 2022 19:30:09 +0000 wrestlequest release date rpg macho man

Dig it!

Publisher Skybound Games has announced a release window for the intriguing and spectacularly silly-looking wrestling RPG WrestleQuest — As reported during yesterday's Nintendo Indie World Showcase, the day-glo grappler will launch on PC and console platforms in May 2023.

As we have previously reported, WrestleQuest is a unique spin on the typical RPG adventure title, as will charge players with taking their custom superstar through the territories in a bid to become the pro-wrestling king of the 1980s. Along the way, the rookie will team with, (or oppose), a who's who of 30 genuine pro-wrestling legends, including "Macho Man" Randy Savage, Koko B. Ware, Jake "The Snake" Roberts, The Road Warriors, Sgt. Slaughter, and Andre the Giant.

Also, Jeff Jarrett is in the mix.

WrestleQuest incorporates fun pixel visuals, as well as a novel "Hasbro figure" look to each of its ring legends. As you can see from the above trailer, matches play out in turn-based fashion, with a wide variety of strikes, holds, throws, and specials available to our roster of ring-rockers. One gal even shows up on a motorbike, which might be considered cheating, all things considered. Another fun moment sees Andre show up to bodyslam the entire ring! Good work, boss.

As the player progresses through their star-spangled career, they will be given the option to customize their wardrobe, gimmick, and entrance to ensure that they become the talk of the town... or at least The Observer. With its tongue firmly stuck in its cheek, and some rad-looking visual design. I'm definitely looking forward to seeing whether this underdog delivers a five-and-a-half star matchup when it finally emerges from the locker room.

Add Bull Nakano and this is going to be my GOTY 2023.

WrestleQuest launches May 2023 on PlayStation, PC, Xbox, and Nintendo Switch.

The post WrestleQuest brings macho madness to PC and consoles May 2023 appeared first on Destructoid.

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Nintendo Download: Rogue Legacy 2 Thu, 10 Nov 2022 19:00:04 +0000 Nintendo Download: Rogue Legacy 2

Also, Tactics Ogre: Reborn

As we head into the holiday season, it's time to get used to packed eShop weeks. This time we have 40ish games, and several surprise releases thanks to the recent Indie World Showcase.

Rogue Legacy 2 surprise-dropped last night on Switch (after arriving in April of this year on PC), but we also have A Little to the Left, Once Upon a Jester, Milk inside a bag of milk inside a bag of milk and Milk outside a bag of milk outside a bag of milkTactics Ogre: Reborn, and Aragami 2. Those are the core releases that Nintendo chose to highlight, and the very real full title of Milk inside of a bag of milk.

Nintendo Download: Rogue Legacy 2 Edition

  • AAA Clock 2
  • Adrian’s Tale
  • Advent Calendar
  • Arcade Archives ITAZURA TENSHI
  • Arcade Machine: Gopher’s Revenge
  • Atari 50: The Anniversary Celebration
  • Awesome Platformers Bundle (5 in 1)
  • Brain Memory
  • Cardfight!! Vanguard Dear Days
  • Catacomb Kitties
  • Chalk Gardens
  • Cyber Velocity Run
  • Finding America: The Heartland – Collector’s Edition
  • Fluffy Horde
  • Garfield Lasagna Party
  • Geometric Feel the Beats
  • Geometric Sniper
  • Godlike Burger
  • It’s Kooky
  • Jurassic World Aftermath Collection
  • Kanjozoku Game レーサー - Car Racing & Highway Driving Simulator Games
  • Lord of the Click III 
  • Lost Chiko
  • Lunistice
  • Machinika Museum
  • Montgomery Fox And The Case Of The Missing Ballerinas
  • Moving Out Deluxe Edition
  • My Time at Portia Deluxe Edition
  • Orbital Bullet
  • Paper Bad
  • Pet Shop Snacks Premium Edition
  • Pixel Game Maker Series ANGEL’S BLOOD
  • Pocket Mini Golf 2
  • Police Sim 22
  • Run Sausage Run!
  • Sausage Wars
  • Save Room
  • Snow Madness
  • Space Ducks: The great escape
  • Stack Up! (or dive trying)
  • Super Chicken Jumper
  • Tankorama
  • Tempoknight 
  • The Bounty Huntress 
  • The Vanishing Hitchhiker
  • Timore 5
  • Volleyball Trainer: The Legend of Sports
  • Windosill 

If you missed last week’s edition, here it is. For those who are interested, sales are going on for all platforms.

The post Nintendo Download: Rogue Legacy 2 appeared first on Destructoid.

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Street Fighter 6 Dynamic Controls turns mashing into mastery Thu, 10 Nov 2022 18:30:42 +0000 street fighter 6 dynamic controls capcom game informer

Just keep punching, Apollo...

While Street Fighter 6 is already hoping to on-board new players with its simplified "Modern" control option, Capcom's development team are looking to go one step further, with the addition of an A.I. driven "Dynamic" system, that looks to make even the most rabid button-mashed into a World Warrior.

As demonstrated during an interview with Game Informer, the Street Fighter 6 Dynamic control option will literally ascertain a player's position on screen, and will throw out one of a number of strikes, moves, specials, and supers based on the current mise en scene. Once activated, Dynamic mode will literally allow players to mash attack buttons and have those random presses transformed into useful maneuvers.

You can check out the feature in the video below, courtesy of Game Informer.

Now, of course, while Modern controls already offer up something of a gateway to newer players, Dynamic is truly for beginners, youngsters, and those who just want to smash buttons and hope for the best. It also fits in as another addition to the sequel's impressive list of accessibility options. As such, the mode will be locked to local play only, and will not be a viable option for online matches. It's another fine addition to the overall Street Fighter 6 package, which continues to impress month by month with its myriad modes, options, and attention to the small details.

A Capcom employee once told me that a key goal of the SF6 team was to deliver a game that felt "full" at launch. So far, they're doing a magnificent job at sticking to that idiom.

Street Fighter 6 launches 2023 on PlayStation, PC, and Xbox platforms. For further reading, check out the 50 things I loved in the beta, the leaked character roster, our Do’s and Do Not Do’s, and our look at specific characters including GuileJuriKimberly, and Jamie & Luke.

The post Street Fighter 6 Dynamic Controls turns mashing into mastery appeared first on Destructoid.

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The Top 5 Assassin’s Creed Games, ranked Thu, 10 Nov 2022 18:00:57 +0000 Top 5 best Assassin's Creed Games, ranked 2

Ezio once was king, but there's been so much since then

There's a reason Ubisoft kept making so many Ezio-centric Assassin's Creed games: people bought them! But as Origins moved in and established a new broader formula, the series has continued to change with the times.

With the dust settled on Assassin's Creed Valhalla, here's the five best AC games, having played all of them.

Top 5 best Assassin's Creed Games, ranked

5 - Assassin's Creed 2

Giving credit where credit is due, Ezio actually does make this top five list (twice!).

While Assassin's Creed 2 was somewhat polarizing in the wider gaming community, it's also credited with bringing the series to higher highs; establishing the counter-based combat system that would eventually spread to other action adventure games. It was the blueprint for so much following it, and the Italian countryside is still impressive to look at: even with dated visuals.

4 - Assassin's Creed Origins

Origins is where things started to change: depending on where you stand on the RPG bits, some would say for better or worse.

In any case, Origins was a bold move, and the setting of Egypt was requested by fans basically since the series began. It was a great match, and an interesting glimpse into an early point in the franchise's overarching narrative of assassins versus templars.

3 - Assassin's Creed Odyssey

Although Origins has such a strong and highly-sought-after historical setting, I think the majority of AC fans would agree that Odyssey took everything Origins did mechanically, and topped it in some way.

From quality of life upgrades to and even bigger and more sprawling Greece, Odyssey is a modern marvel of open world games in a lot of ways: packed with stuff to do, with the hindsight of tons of free updates to boot. The wacky DLC isn't half bad either!

2 - Assassin's Creed IV: Black Flag

In 2013, Assassin's Creed IV: Black Flag completely changed the perception of the AC series. Whereas a lot of folks avoided AC altogether, Black Flag brought in a ton of newcomers with its strong theme and score of sea shanties. It also started the "bigger" open world trend within AC, and when combined with ship combat, it felt more intense than most open world games at the time.

A lot of fans would likely put Black Flag or Odyssey at number one, but I went in a different direction!

1 - Assassin's Creed: Brotherhood

You know, you were probably nodding your head the entire time thus far, but this is the one I expect a lot of people to disagree with.

A lot of technical strides have been made since the 2010 release of Brotherhood, and there's a strict dichotomy between most series entries made before 2017: when Origins completely swapped the formula and added more open world and RPG trappings. But Brotherhood is the game I had the most fun with, and it has one of the most shocking turns within the "real world" meta-narrative.

It also came in an era littered with "forced multiplayer" as it was called at the time, and like Splinter Cell's experiments with PVP, it was actually pretty fun! While Brotherhood may not have aged as gracefully as some of the newer games, it's still my favorite.

The post The Top 5 Assassin’s Creed Games, ranked appeared first on Destructoid.

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Monster Hunter Rise: Sunbreak live stream set for next week Thu, 10 Nov 2022 17:30:19 +0000 monster hunter rise sunbreak live stream capcom free update 3

An in-depth look at Free Update 3

Capcom has announced that it will be hosting a new live stream presentation for its large-scale adventure title Monster Hunter Rise: Sunbreak — Taking place on November 16, the stream will offer fans a look at the slew of content headed to the title as part of the incoming "Free Update 3".

Little is revealed in the accompanying teaser trailer, which you can check out below, but viewers can expect to see some of the new monsters, gear, mechanics, and modes that are to be added to Rise, along with an all-important release date, and further details about Capcom's plans for Monster Hunter Rise: Sunbreak as we roll into 2023. The show will be hosted by her lady, Dame Fiorayne.

The Monster Hunter Rise: Sunbreak Digital Event will take place Wednesday, November 16 at 06:00 PT / 09:00 ET / 15:00 BST. You can catch the action live on the official Monster Hunter Rise YouTube channel, but we'll be sure to deliver all of the highlights right here on Destructoid.

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Massive Halo Infinite update adds more achievements and much-delayed modes Thu, 10 Nov 2022 17:00:53 +0000 Massive Halo Infinite update

Network campaign co-op and campaign mission replays are among what's added

I enjoyed Halo Infinite at launch, but there was a lot that was promised that needed to eventually make it in. It seems as if this November update is going to make due on a lot of prior delays.

Here are the main sticking points of the Halo Infinite 2022 November Patch:

  • Network campaign co-op (four player co-op in the campaign)
  • Campaign mission replay (this seems like a launch type feature, but it's here now)
  • More campaign achievements (420 additional Gamerscore)
  • Forge mode (in beta form)
  • Season pass progression updates (more of a focus on match XP)
  • A 30-tier winter battle pass is live

Studio 343 explains that you can play the "entire Halo Infinite campaign together" with up to four players in total, so it doesn't seem like a half-measure. As for the Forge, 343 stresses that it's in beta form: "Halo Infinite Forge mode is currently in a beta state, meaning that additional improvements are planned. The Forge Beta will support canvas maps and not developer-made maps (such as Live Fire, Recharge, Fragmentation, etc.). Support for developer-made maps will be implemented in a future update."

Weirdly, 343 still hasn't figured out battle pass progression yet, and will be implementing a "match XP beta" (what?) on top of the challenge system.

Here's a brief look at the changes to Halo Infinite's XP progression system:

  • Arena Match Complete: 150 XP
  • Big Team Battle (BTB) Match Complete: 250 XP
  • Featured Match Complete: 200 XP
  • Winning Team: 50 XP
  • Match MVP: 50 XP
  • Top 50% of Team: 50 XP
  • Free-For-All placement
    • 1st: 150 XP
    • 2nd: 100 XP
    • 3rd: 50 XP
    • 4th: 50 XP
    • 5th: 50 XP

If you can believe it, progression systems in live service games that have been in operation for nearly a year need betas.

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Let’s break down how endorsements work in Overwatch 2 Thu, 10 Nov 2022 16:30:13 +0000

Keeping everyone on their best behavior, at least in theory

The Overwatch team has put in a lot of effort over the past few years to help make the game as enjoyable for players as possible by curbing toxicity, and one of the best moves in that direction was adding endorsements to the game.

Apparently, the mechanic helped curb bad behavior by 40% back in 2019 when they were first added. Originally introduced back in the days of the first Overwatch game, endorsements are a way for players to reward their teammates for good behavior, like good communication, teamwork, or just generally good play. Back in the day, they were broken out into categories like "Shot Caller" or "Good Teammate," but now you get awarded with a simple "Endorsement."

So the endorsement system in Overwatch 2 has obviously changed, but how exactly does it work this time around? Let's break it down.

Giving endorsements

After each match, you'll be able to give out up to two endorsements, but with a few caveats -- you can't endorse the same player more than once every twelve hours, and you can't endorse your friends or enemy players. Other than that, feel free to dole out your endorsements as you please. Every time you give out an endorsement, you all get some extra XP to work through the Battle Pass tiers faster, but if you're like me and you don't care about the Battle Pass, you get the satisfaction of making someone else feel good, which is even better.

To endorse other players, all you have to do is wait for the game's end screen, and then press "N" on the keyboard if you're playing on PC, or click the left stick if you're playing on console (there should be a prompt that says "Endorse other players"). Then scroll over to whichever player you want to award, who is shown as the hero they ended the game as along with their name, and simply click on them. Ta-da! You've endorsed someone. Feels good, doesn't it?

Receiving endorsements

Of course, you can also receive endorsements, a notification for which will pop up on the left side of your screen after a match if you've received one. You can't miss it. Every player has a different endorsement level based on how many endorsements they've received, and the frequency with which they've received them. The levels go from 1 to 5 (1 being the worst, 5 being the best), and each player's current level is shown to the right of their character portrait. If you want to check on what your own endorsement level is, just click on your profile icon in the top right corner of the main menu, and the number will be in the little pop-up menu right next to your name.

Endorsement levels can also go down, which happens if other players report you, go you a certain number of matches in a row without being endorsed, or if you leave too many matches too early. Speaking from experience, maintaining a high level, especially a five, is a difficult task, so any highly-endorsed players you come across are really doing the work to be a good teammate.

Making the game better for everyone

The endorsement system certainly isn't perfect, and it's not a cure for all of the toxicity you can still encounter in the game, but it's a nice feature that helps you acknowledge and encourage your teammates, especially when not everyone is communicating in the team chat. While the Battle Pass XP is a suitable reward, I'd love to see Blizzard take extra steps to incentivize players to get a higher endorsement level. Considering cosmetics are such a huge deal in the game, I'd love to see them add something like an exclusive Level 5 endorsement emote, charm, or skin to make good behavior all that more desirable.

For now, though, keep dishing out your endorsements to deserving players, and hopefully, you'll get some in return.

The post Let’s break down how endorsements work in Overwatch 2 appeared first on Destructoid.

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Stardew Valley 1.5 on mobile is “still on track” for “before the end of the year” Thu, 10 Nov 2022 16:00:30 +0000 Stardew Valley 1.5 mobile date

Production still continues for Haunted Chocolatier, too

There are so many moving parts at this point for Stardew Valley, it can be tough to keep track of! Basically, most versions have welcomed the packed 1.5 update a while back: except mobile. But that's still set to change by the end of the year.

Here's the full picture from developer Eric "ConcernedApe" Barone, recently shared on Twitter:

"Hey everyone, happy 'ween (spirit's eve). I know I haven't been too active lately, but don't worry, I'm still here. And mobile 1.5 update is still on track for what I said last: 'Before the end of the year.' Thank you"

"What they said last" was roughly three months ago: but in this era of constant delays and production issues, it's great to have a more up-to-date window. When asked about progress on Haunted Chocolatier by a fan, Barone reminded folks that they were working on it (citing "yeah a little" when quizzed on whether or not they've been working on spooky in-game ghosts), so there's a lot to be done and micro-manage.

Barone has thankfully fostered a healthy environment of patience, as Stardew Valley fans trust in the process, and recognize Barone's limitations as a mostly solo developer. It's a great place to be, but they've earned that trust.

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Fake ‘Verified’ Twitter accounts appear for Nintendo, Valve, and Twitch Thu, 10 Nov 2022 15:00:32 +0000 fake twitter nintendo verified elon musk

Ticked Off

We are just several weeks into the era of "Elon Musk owns Twitter", and already there are major new issues involving the validation and verification of genuine accounts — Yesterday saw an early example of the chaos to come as fake "Verified" accounts popped up for major gaming companies such as Nintendo, Twitch, and Rockstar Games.

Perhaps the most notable and egregious of these was the "@nintendoofus" account, which simply posted a surprising render of Mario flipping the bird. A simple reply "Mario would never do that :(" added further melancholy humor to the situation. The account itself remains live as of this writing, although its paid-for "verification" tick has been removed.

This was just the tip of the iceberg, as other falsely verified accounts saw "Rockstar Games" announce a Grand Theft Auto 6 reveal that isn't coming; "Twitch" posted revised creator subscription dividends, while "Valve" announce an entirely new competitive platform called "Ricochet: Neon Prime". Some of these tweets received Likes and Retweets into the thousands, such is the authenticity of the posts.

While Twitter has always been a hive of dangerous misinformation, this new wave of trouble has been caused by Musk's decision to launch "Twitter Blue" — a subscription service that charges $8 per month and assigns all subscribers a "blue tick", previously used to ascertain when an account had a genuine, proven identity. The system has already seen several revisions, as Twitter's diminishing team of employees fire and forget Musk's plans and ideas — seemingly from the hip.

Yesterday's "Fake Twitter" farce is merely scratching the surface of the damage that could be headed to the information superhighway. While Twitter is already a powerful tool in regard to news, world politics, and societal discourse, these latest changes — along with a possible dial-down on both moderation and fact-checking — could see the site become an incredibly problematic, even dangerous source of misinformation on an industrial, economical, and social levels.

More so.

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World of Horror will leave early access in Summer 2023 Thu, 10 Nov 2022 14:00:28 +0000 world of horror early access pc switch playstation

When you're strange...

Publisher Ysbryd Games has announced that its creepy, lo-fi RPG World of Horror will finally exit its Early Access status in the summer of 2023 — Soon thereafter, the pointillistic petrifier (oh yes) will receive its long-awaited official launch on PlayStation, PC, and Nintendo Switch platforms.

Developed by one-man Polish studio Panstasz, World of Horror is a graphic adventure horror title in the vein of classic DOS and Amiga text adventures such as Personal Nightmare, WaxWorks, and Elvira: Mistress of the Dark, blended with a meticulously itchy aesthetic that blends the horrors of manga artists such as Junji Ito with intricate, but rudimentary, MS Paint visuals. The result is a game that feels like it shouldn't be getting inside your head, but is somehow able to do so. And with relative ease.

Set in the town of Shiokawa, Japan, World of Horror follows a young investigator as they follow a series of obscure and bizarre clues, ultimately uncovering evidence of a coming apocalypse, heralded by a platoon of grotesque creatures. The player engages in turn-based combat with these monstrosities in their efforts to seek out the truth about armageddon and, hopefully, discover a way to prevent it.

World of Horror launches summer 2023 on PlayStation, PC, and Nintendo Switch. It is available in early access now on the Steam platform. You can check out Jordan Devore's thoughts right here.

The post World of Horror will leave early access in Summer 2023 appeared first on Destructoid.

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Inscryption deals a spooky-ooky hand to Switch next month Thu, 10 Nov 2022 11:00:09 +0000 inscryption switch release date indie world

Death Decks

The atmospheric and critically acclaimed puzzler Inscryption is headed to the Nintendo Switch platform in just a matter of weeks, following on from its warmly received launch on PC and PlayStation platforms. Publisher Devolver Digital announced the news during yesterday's Nintendo Indie World showcase.

Developed by Daniel Mullins Games (of Pony Island and The Hex fame), Inscryption is a skin-crawling creepy puzzle game that blends elements of RPGs, roguelikes, and deckbuilding card games to create a uniquely weird and nightmarish experience. Inscryption masterfully blends these various gaming genres while unfolding its own in-game lore in smart and immersive fashion. In the vein of titles such as Doki Doki Literature Club, Inscryption is a game best experienced, rather than explained.

Inscryption launches on Nintendo Switch December 1. It is available now on PC and PlayStation.

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